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Supreme commander 2 revamp mod enders
Supreme commander 2 revamp mod enders











  1. #SUPREME COMMANDER 2 REVAMP MOD ENDERS MOD#
  2. #SUPREME COMMANDER 2 REVAMP MOD ENDERS MODS#

What people are seeing as reduction in complexity is actually an increase beyond limits (besides veterancy, SupCom1 units can not be upgraded at all). Instead, SupCom2 features this dynamic research function which allows you to adept your units on your personal taste and current combat situation, and also makes all units viable in combat. Mostly, because they're merely up- or downgrades to some already existing one in another Tech-tier. 60%of the units given to each players disposal aren't build once in a game. Besides the economy changes, which are admittably a thing of personal taste, SupCom2 is having that giant Research tree for each faction, which was implemented by the devs because the previous games had to many units. what sort of graphics are you expecting? And you must keep in mind, this isn't engine-wise relatively Shooter, but a game that simulates up to 8000 units in real time, with each unit's turrets and projectiles being simulated physically accurate in real time aswell.Īlso, i don't understand why people say this is a "dumbed down" sequel.

#SUPREME COMMANDER 2 REVAMP MOD ENDERS MODS#

But you should check this guide, which is pretty much a list of all SupCom2 mods ever created: Īlso, this game was released in 2010.

#SUPREME COMMANDER 2 REVAMP MOD ENDERS MOD#

as far as i know, there is only a mod pack that increases the resolution of some map's textures, floating around somewhere on ModDB. I give this game 3 months tops in my library before I forget about it and buy supreme commander one(which I should have done instead), considering its massive mod support(which this one lacks altogether). Would have been better to make another expansion to supreme commander 1, stand alone, and have graphic improvements(building onto the original design), better experimentals(maybe game enders), and add research improvements that effect units. Seems like the Devs are going down the same road as the ones that took over for command and conquer- changing economy and streamlining combat instead of leaving the economy alone and allowing tactical and strategic advantages through more unit patches and overall improvements.

supreme commander 2 revamp mod enders supreme commander 2 revamp mod enders

Definately feels streamlined for multiplayer championships then for casual play. Unit variety is pretty slim(reminds me of warcraft 1 units), as well as some units being from supreme commander one and chopped down a peg or two(specifically experimentals). Watching things explode into pieces is one reason why total annihilation is still popular(own that too) I would think that explosions and destroyed units would have more grandeur to them considering it's a sequal to the revamp of total annihilation-21 years old. I recently just bought supreme commander 2 and a little disappointed in the graphics overall.













Supreme commander 2 revamp mod enders